Vacuum Upgrades Worth Buying First

Buy the Industrial Vacuum at the right time, choose capacity, range, and firing upgrades wisely, and avoid wasted cash in Can 'Em All.

The Industrial Vacuum changes the rhythm of a shift: instead of walking every body and can to its destination, you pull material in and launch it toward the next machine. That makes Can 'Em All vacuum upgrades some of the most useful purchases in the factory—but only when hauling is the job slowing you down. Buy too early and you simply move a backlog faster than your Grinders can process it; time the purchase correctly and Can 'Em All vacuum upgrades return minutes of productive work every shift.

Start With the Industrial Vacuum Unlock

The Vacuum costs $40 to unlock. Buy it when carrying bodies or finished cans is clearly eating into shooting, processing, or selling time. It can collect bodies, cans, and other objects, then fire them toward the next stage of production.

That makes it a handling upgrade, not a production upgrade. It does not create more cans or raise their selling price, so it cannot fix a slow Grinder or a weak weapon. The $40 Industrial Vacuum unlock is still cheap enough to justify early once your processing line can keep up with the creatures you kill.

Storage, range, and firing traits each solve a different delay. Before spending on any tier, watch where the extra seconds actually go.

Vacuum TraitWhat It ImprovesBuy It WhenHold Off When
Storage capacityMaterial held before unloadingYou collect several bodies before firingYou usually carry one object at a time
Suction rangeDistance for collecting objectsKills are spread across the floorCreatures die near the machine
Firing speedHow quickly collected objects launchUnloading consumes too much of the shiftThe tank rarely fills
Firing rangeDistance objects travel when launchedMachines sit far from the kill zoneGrinders are already close

The capacity branch has one clear benchmark: Where Does It All Fit raises capacity from 150 to 250 for $20,000. That is a large early expense. It pays off when you routinely fill the current tank before reaching a Grinder, but it is poor value if your usual trip is short.

Can 'Em All Vacuum Upgrades vs. Manual Hauling

Before you own the Vacuum, use the Basket in the factory corner. It carries multiple cans at once and shortens repeated delivery trips without spending upgrade money. It is not a substitute for processing speed, but it keeps finished cans from covering the floor while you save.

A better vacuum is one of the core reinvestments in the factory loop, alongside weapons, machines, and conveyors. The important question is which handling tool removes the most wasted movement from your current layout.

ToolMain JobKnown CostLimitation
BasketMoves multiple cans by handNo upgrade costStill requires manual trips
Industrial VacuumCollects and launches bodies, cans, and objects$40 unlockDoes not process or sell anything
Capacity upgradeHolds more before unloading$20,000 for the 150-to-250 exampleExpensive if trips are already short
Corpse RoombaAutomates body movementNot a replacement for processingCannot clear an overloaded Grinder
Conveyor sectionMoves cans toward the sellerBought in sectionsA partial route still needs manual help

The Vacuum and conveyors solve different parts of the route. The Vacuum is flexible because you aim it at bodies and awkward pickups. Conveyors are passive once connected, so they are better for retiring repeated can-delivery trips. Use both for their strengths instead of expecting one to replace the other.

A Practical Early-Game Purchase Order

Early money is tight, and every purchase delays the next one. Follow the production chain first, then add handling speed when the factory can actually use it.

  1. Increase cans per creature. More output from each processed body improves every later delivery.
  2. Buy Premium Cans. The first upgrade costs $12 and raises can value from 0% to +200%.
  3. Unlock the Vacuum. Spend the $40 once manual body and can handling is the main time sink.
  4. Improve processing. If bodies wait beside a busy Grinder, buy faster processing or another machine.
  5. Connect conveyor sections. Finished cans need a route to the seller before automation matters.
  6. Upgrade combat when creatures survive. Extra damage, ammunition, or a turret matters when kills are unfinished at the timer.
What Slows the Next Sale?Better Next PurchaseWhy It Beats a Vacuum Tier
Everything is processed with time leftMore creatures or higher-value creature typesThe factory has spare capacity
Bodies pile up beside busy GrindersFaster processing or another machineThe Vacuum only feeds the bottleneck
Cans wait before the sellerMissing conveyor section or faster beltThe transport route is incomplete
Creatures remain alive at the endWeapon damage, ammunition, or turretsHandling does not kill creatures
The shift ends during productive workA longer workdayExtra time helps only if work remains

Do not buy the Baseball Bat automatically either. Punching handles small groups of weak creatures, and the Bat becomes useful when kills take so long that collection and processing stall. If your Grinder is already the limit, stronger melee attacks merely create more waiting bodies.

Tune Can 'Em All Vacuum Upgrades to the Factory Floor

Treat Can 'Em All vacuum upgrades as answers to specific movement problems. Storage helps when you sweep up groups. Firing speed helps when you stand still emptying a full tank. Firing range helps when you want to launch from the kill area toward a distant intake. Suction range helps when corpses are scattered.

Symptom During a ShiftUpgrade to ConsiderExpected Benefit
The tank fills after a few bodiesStorage capacityFewer unloading stops
You walk a long way before collectingSuction rangeStart gathering sooner
You spend too long launching stored objectsFiring speedEmpty the tank faster
Bodies must cross the factory floorFiring rangeLaunch toward a machine from farther away

The best Can 'Em All vacuum upgrades are not the most expensive ones—they are the ones that remove the slowest step in your routine. Buy one useful tier, run a full shift, and compare how much time you still spend collecting, moving into range, or unloading. If the answer has not changed, spend elsewhere.

Avoid spreading cash across every branch evenly. A modest storage increase may do more for a floor covered in bodies than a long firing-range upgrade, while a compact layout may benefit from neither.

When Vacuum Upgrades Stop Paying Off

Can 'Em All vacuum upgrades cannot repair a production bottleneck. If bodies accumulate beside occupied Grinders, moving them faster just builds the pile sooner. If cans stop at a gap in the conveyor route, a stronger launch does not complete the missing section. If creatures survive until the timer, weapons and turrets deserve the money.

Keep Can 'Em All vacuum upgrades on hold when these warning signs appear:

  • Grinders run continuously and bodies still wait: improve processing speed or add another machine.
  • Cans collect before the seller: complete the conveyor route or increase belt speed.
  • Enemies remain alive when the shift ends: improve damage, ammunition, or automatic defenses.
  • Everything is processed and sold with time left: add creatures or raise can value.
  • Bodies scatter faster than you can collect them: consider a Corpse Roomba after arrivals and damage increase.

A Roomba can reduce Vacuum workload when bodies are spread across the floor, but early versions may still need assistance. It also cannot increase a Grinder's throughput, so do not use it to cover for machines that are already full.

The workday timer matters too. An extension is worthwhile when machines are still active, bodies wait, or cans are close to delivery at the end. It is less urgent when the factory has finished everything and is waiting for the next arrivals. Before buying Cold Storage, remember that creatures and cans are normally cleared overnight, so unfinished deliveries can be lost value.

Cash Priorities Around the Vacuum

Expensive vacuum tiers compete with production upgrades that raise every future sale. Compare the known costs before committing.

UpgradeKnown CostMain EffectBest Timing
Premium Cans$12 for the first tierRaises can value from 0% to +200%Before heavy handling spending
Industrial Vacuum$40Collects and launches objectsWhen manual hauling is the bottleneck
Where Does It All Fit$20,000Raises capacity from 150 to 250When the tank fills before every trip
Hole in One$20,000Raises direct-shot bonus chance from 0% to 10%Only if manual can shots remain common

Premium Cans is especially strong because it multiplies the value of every can your factory already produces. Once cans per creature and can value are both improved, the Vacuum helps you move that larger output without losing the shift to repeated trips.

Hole in One rewards direct shots into the seller, but each shot takes time away from collecting bodies and feeding machines. If conveyors already handle finished cans, the bonus chance may not fit your routine. The Slot Machine is another optional cash risk; secure your next guaranteed production or handling upgrade before gambling.

FAQ

What is the best first Can 'Em All vacuum upgrade?

Unlock the Industrial Vacuum for $40 when manual hauling is clearly slowing production. Then choose the branch that matches your delay: storage if the tank fills quickly, firing range if machines are far away, firing speed if unloading takes too long, or suction range if bodies are scattered.

Is the $20,000 capacity upgrade worth it?

Where Does It All Fit raises capacity from 150 to 250, which is useful when you repeatedly fill the tank before reaching a Grinder or seller. If your trips are short and the tank rarely fills, put the money into processing, conveyors, or can value instead.

Do Can 'Em All vacuum upgrades replace conveyors?

No. The Vacuum is an active handling tool for bodies, cans, and other objects. Conveyors provide a connected, passive route for finished cans. Use conveyor sections to remove repeated delivery trips, and use the Vacuum for flexible pickups and body movement.

Should I buy vacuum range or more weapons?

Check what is left when the shift ends. Surviving creatures point to weapon damage, ammunition, or turrets. Bodies and cans stranded around the floor point to handling, conveyor, or processing improvements. Buy the upgrade that helps complete the next sale, not the one that merely looks stronger.