All Achievements & Hidden Unlocks
Unlock all 12 Can 'Em All achievements, including hidden transport tube and Grinder stunts, feeding milestones, and ending requirements.
All 12 Can 'Em All Achievements at a Glance
Can 'Em All achievements look simple on the Steam list, but four hidden unlocks demand deliberate mistakes with the transport tube and Grinder. If you are chasing 100% completion, knowing these odd interactions saves hours of guesswork. This guide maps every Can 'Em All achievements requirement, including the 100,000-child feeding grind and the factory-sale reset.
| Achievement | Unlock Requirement | Category |
|---|---|---|
| First Blood | Kill your first creature. | Combat |
| Feeding the Future | Feed 100 children. | Feeding |
| Not a Can (Hidden) | Throw a creature's body into the transport tube instead of a can. | Hidden |
| Collateral Damage | Kill 10 creatures at once with an explosive bullet. | Combat |
| Ending World Hunger | Feed 10,000 children. | Feeding |
| Special Delivery (Hidden) | Throw yourself into the transport tube. | Hidden |
| Fresh Meat (Hidden) | Grind a creature while it is still alive. | Hidden |
| A Fresh Start | Sell your factory for the first time. | Progression |
| Human Meat (Hidden) | Grind yourself in the processor. | Hidden |
| World's Greatest Humanitarian | Feed 100,000 children. | Feeding |
| The Perfect Employee | Purchase every permanent upgrade. | Progression |
| Freedom at Last | Discover the game's ending. | Ending |
The full Can 'Em All achievements list mixes ordinary production milestones with optional stunts. First Blood comes from your first creature kill, not from buying the permanent upgrade that shares its name. The four hidden achievements are the easiest to miss because normal production never asks you to enter a tube or a Grinder.
Hidden Can 'Em All Achievements: Tube and Grinder Tricks
For the four hidden Can 'Em All achievements, the decisive actions are simpler than they look: send a dead creature and then yourself into the transport tube, and separately send a living creature and your character into a Grinder. The transport tube and Grinder interactions are intentional stunts, not production steps.
| Achievement | Required Action | Common Failure |
|---|---|---|
| Not a Can | Send a dead creature's body into the transport tube. | Sending a processed can, using a Grinder, or only holding the body near the tube. |
| Special Delivery | Jump into the canned food transport tube yourself. | Throwing an object into the tube instead of entering it. |
| Fresh Meat | Send a living creature into the Grinder. | Processing a dead body. |
| Human Meat | Enter the Grinder yourself. | Jumping into the transport tube instead. |
Not a Can and Special Delivery
For Not a Can, kill a creature on the factory floor and collect the body before a Grinder processes it. Use the Vacuum to launch the body into the transport tube opening. Confirm the body actually enters; the tube may reject it and throw it back out. Aim matters more than proximity, so holding the body near the tube will not unlock Not a Can. A finished can or a Grinder pass will not count either.
For Special Delivery, finish urgent deliveries first because jumping in ends the workday. Jump directly into the canned food transport tube rather than throwing an object inside. The company sends an unauthorized tube usage warning afterward. Attempt this early if you want to avoid automated systems handling most bodies for you.
Fresh Meat and Human Meat
Fresh Meat is about condition: the creature must be alive when it enters the Grinder. A corpse sent through the same machine will not satisfy it.
- Leave at least one creature alive near an accessible Grinder.
- Avoid shooting or otherwise killing it before it reaches the intake.
- Get the living creature into the Grinder's processing opening.
- Check the achievement after the machine processes it.
Human Meat is separate from Special Delivery. Find an accessible Grinder and enter its processing opening with your character. The company may send a message explaining that employees are not approved for processing. The entry itself is the important action; that email is a consequence, not a separate objective. Finish important work for the day before trying it, since you are deliberately entering dangerous machinery.
Feeding and Combat Achievements
Several Can 'Em All achievements are easy to miscount because the factory display has more than one number.
| Achievement | Target | What to Track |
|---|---|---|
| Feeding the Future | Feed 100 children. | CHILDREN FED counter |
| Ending World Hunger | Feed 10,000 children. | CHILDREN FED counter |
| World's Greatest Humanitarian | Feed 100,000 children. | CHILDREN FED counter |
The three feeding achievements track children fed through canned food production. Watch CHILDREN FED, not SLAUGHTERED. There is no NPC to visit and no separate feeding location; keep producing and delivering cans until each threshold appears. If progress stalls, check whether finished cans are reaching the delivery system instead of piling up behind a Grinder or conveyor bottleneck.
Collateral Damage Setup
Collateral Damage asks for 10 creatures killed at once by an explosive bullet. Ten kills spread across several explosions do not count, even if they happen on the same workday.
- Unlock the regular upgrade that gives bullets a chance to explode.
- Wait for a truck to deliver a sufficiently large group of creatures.
- Keep the group close instead of letting it spread across the factory.
- Fire into the group and trigger an explosion that kills at least 10 creatures.
You can attempt this soon after unlocking the explosive-bullet effect; waiting for every late-game weapon is unnecessary.
| Symptom | What It Means |
|---|---|
| Ten kills across several explosions | Does not meet the single-event requirement. |
| A large explosion with survivors | Only creatures killed by that blast count. |
| Ordinary shots before the explosion | Those kills are not part of the explosive-bullet total. |
| Other explosive weapons or effects | Do not assume they satisfy a requirement naming an explosive bullet. |
If Collateral Damage still refuses to unlock, keep your next delivery group tight and try again with a fresh blast.
Factory Sale, Permanent Upgrades, and Ending
The last group of Can 'Em All achievements is tied to factory decisions rather than machine stunts.
| Achievement | Trigger | Do Not Confuse With |
|---|---|---|
| A Fresh Start | Confirm your first Sell Your Factory transaction. | Receiving the purchase offer or completing the permanent tree. |
| The Perfect Employee | Purchase every upgrade in the Permanent Upgrade Tree. | Completing regular factory upgrades or holding unused points. |
| Freedom at Last | Reach the ending by leaving the factory after paying off your debt. | Buying the final upgrade named Freedom. |
A Fresh Start
Receiving the purchase offer is not enough; confirm the first Sell Your Factory transaction. Selling restarts your ordinary factory progress, so review what you keep and lose before accepting. You do not need the full permanent upgrade tree for this achievement.
The Perfect Employee
Buy every node in the Permanent Upgrade Tree. Completing all regular factory upgrades does not count, and banked Permanent Upgrade Points do not substitute for actual purchases. If nodes remain, keep earning points through factory sales.
Freedom at Last
Reach the ending by leaving the factory after paying off your debt. Buying the final upgrade named Freedom is not the same as discovering the ending. Return to the upstairs exit and leave the factory; if the door stays locked, check the Freedom purchase and exit conditions.
Efficient Route to 100% Completion
A clean route through Can 'Em All achievements can reduce repeat work, especially when factory sales reset your ordinary progress.
- Early on, kill your first creature for First Blood and attempt Not a Can before automation handles most bodies.
- Unlock the explosive-bullet upgrade and save a tightly grouped truck delivery for Collateral Damage.
- Handle Not a Can, Special Delivery, Fresh Meat, and Human Meat when no urgent deliveries are pending; Special Delivery ends the workday.
- Keep production moving until you clear 100, 10,000, and 100,000 children fed.
- Sell the factory when you are ready for A Fresh Start, then purchase permanent upgrades for The Perfect Employee.
- Pay off the debt and use the upstairs exit for Freedom at Last.
This order is a recommendation, not a requirement; Can 'Em All achievements can be unlocked in any order.
FAQ
Do hidden Can 'Em All achievements require a new save?
No. Perform the transport tube and Grinder interactions in your current factory. Special Delivery ends the workday, so handle urgent deliveries before jumping in.
Does First Blood require the permanent upgrade with the same name?
No. Kill your first creature. The permanent upgrade is a separate purchase and is not needed for the achievement.
Why is Collateral Damage not unlocking after many kills?
Check whether 10 creatures died in one explosive-bullet blast. Kills across multiple explosions, survivors, ordinary shots before the blast, or other explosive weapons do not meet the requirement. Keep a fresh group tight and trigger one explosion.
Do feeding achievements count creatures killed?
No. They track children fed through canned food production. Watch CHILDREN FED, and keep finished cans moving to the delivery system.
Related Guides
100% Completion Guide
Track all 12 achievements, solve the four hidden unlocks, and finish Can 'Em All 100 percent completion without missing a step.
Can 'Em All deadlock fixes
Resolve Can 'Em All deadlock confusion with exact achievement checks, hidden tube and Grinder steps, feed milestones, and progression fixes.
How to Progress Faster in Can 'Em All
Speed up your factory in Can 'Em All with the right upgrade order, bottleneck fixes, vacuum tips, conveyor planning, and value multipliers.