100% Completion Guide
Track all 12 achievements, solve the four hidden unlocks, and finish Can 'Em All 100 percent completion without missing a step.
Why Can 'Em All 100 Percent Completion Is Easier With a Checklist
The last achievements in Can 'Em All are not always the ones that block a profitable factory. They are the odd actions: sending a body through the wrong tube, jumping into machinery, or timing one explosive shot. That is why Can 'Em All 100 percent completion benefits from a checklist. You need all 12 Steam achievements, including four hidden unlocks, not just the production milestones that happen during normal play. The plan below separates every unlock, explains the hidden actions, and gives a practical order so Can 'Em All 100 percent completion does not become cleanup after the ending.
Full Achievement Checklist for Can 'Em All 100 Percent Completion
There are 12 achievements total, and four are hidden. Some are routine, but Can 'Em All 100 percent completion also asks for deliberate actions you would not take while maximizing output. Use this table as a master checklist, then jump to the detailed sections for the unlocks that need setup.
| Achievement | Type | Unlock Requirement | Key Detail |
|---|---|---|---|
| First Blood | Combat | Kill your first creature. | The permanent upgrade with the same name is a separate purchase and is not required. |
| Feeding the Future | Production | Feed 100 children. | Watch the CHILDREN FED counter, not the SLAUGHTERED counter. |
| Not a Can | Hidden | Throw a dead creature's body into the transport tube. | The body must be unprocessed; an ordinary can does not count. |
| Collateral Damage | Combat | Kill 10 creatures at once with an explosive bullet. | The kills must come from a single blast, not a running total. |
| Ending World Hunger | Production | Feed 10,000 children. | Continue producing and delivering finished cans. |
| Special Delivery | Hidden | Throw yourself into the transport tube. | The interaction ends the workday. |
| Fresh Meat | Hidden | Grind a creature while it is still alive. | A dead body sent through the same machine does not qualify. |
| A Fresh Start | Progression | Sell your factory for the first time. | Confirming the sale matters; receiving the offer alone is not enough. |
| Human Meat | Hidden | Grind yourself in the processor. | This is separate from entering the transport tube. |
| World's Greatest Humanitarian | Production | Feed 100,000 children. | The final feeding milestone. |
| The Perfect Employee | Progression | Purchase every permanent upgrade. | The Permanent Upgrade Tree is separate from regular factory upgrades. |
| Freedom at Last | Progression | Discover the game's ending. | Reaching the ending is required, not merely buying the final upgrade. |
Two entries are easy to misread. First Blood is not tied to buying the permanent upgrade named First Blood, and Freedom at Last is not tied to buying the final upgrade named Freedom. In both cases, the action described in the requirement is what counts.
How to Unlock the Four Hidden Achievements
The four hidden achievements are the main reason Can 'Em All 100 percent completion can stall after a factory looks finished. Two involve the transport tube used for finished cans, and two involve the Grinder. Each requires a specific object or character state, so an ordinary delivery or a dead-body grind will not cover them.
| Achievement | Exact Action | Common Mistake |
|---|---|---|
| Not a Can | Send a dead creature's unprocessed body into the transport tube. | Processing the body in a Grinder first, or sending a finished can. |
| Special Delivery | Enter the canned-food transport tube yourself. | Throwing an object into the tube instead of jumping in. |
| Fresh Meat | Grind a creature while it is still alive. | Letting the creature die before it reaches the Grinder intake. |
| Human Meat | Enter the meat processor yourself. | Jumping into the transport tube and assuming it counts for both. |
Not a Can and Special Delivery
For Not a Can, kill a creature on the factory floor and collect the body before a Grinder processes it. Aim with the Vacuum and throw the body into the opening of the transport tube used for finished cans. The tube may reject the body and throw it back out; that reaction is normal because the tube is designed for cans, not unprocessed creatures. Holding the body near the tube is not enough.
This unlock is easier early, before automated systems begin handling most bodies for you. Using a Grinder or delivering an ordinary can will not satisfy Not a Can. The tube must receive an unprocessed creature's body.
For Special Delivery, jump directly into the canned-food transport tube. The interaction ends the workday, and the company sends an unauthorized-tube-usage warning afterward. Finish any urgent deliveries before jumping in, since you will not get another chance to collect those cans during that workday.
Fresh Meat and Human Meat
Fresh Meat requires a living creature to enter the Grinder. Leave at least one creature alive near an accessible machine, avoid shooting or otherwise killing it, and get it into the Grinder's intake. Check the achievement once the machine processes it. A corpse sent through the same machine will not satisfy the requirement, even though the Grinder performs its usual job.
Human Meat requires your own character to enter the meat processor. This is separate from Special Delivery; jumping into the transport tube does not complete Human Meat. After the interaction, the company sends a message explaining that employees are not approved for processing and that human meat is not part of its product line. The important action is entering the Grinder. The warning email is a consequence of that action, not a separate item you need to collect.
Feeding, Combat, and Progression Milestones
The remaining achievements split into production totals, one combat setup, and three progression decisions. Feeding totals are the long part of Can 'Em All 100 percent completion, but they are straightforward. Keep the categories separate to avoid wasting time on the wrong counter or buying upgrades that do not satisfy a requirement.
Feeding Thresholds
The three feeding achievements share one objective but use different totals. They track children fed through canned food production. Watch the CHILDREN FED counter on the factory display, not the SLAUGHTERED counter. A creature killed on the factory floor is not the same as a completed delivery.
| Achievement | Children Fed | What to Watch |
|---|---|---|
| Feeding the Future | 100 | The first production milestone; easy to reach during normal play. |
| Ending World Hunger | 10,000 | Keep finished cans moving into the delivery system. |
| World's Greatest Humanitarian | 100,000 | The long-term total; production flow matters more than isolated kills. |
If the number is barely increasing, check whether finished cans are actually reaching the delivery system. Grinder bottlenecks, conveyor setup, and production upgrades can all affect the flow of cans.
Collateral Damage Setup
Collateral Damage is not a cumulative kill count. You need 10 creatures to die at once from an explosive bullet. Unlock the regular upgrade that gives bullets a chance to explode, then wait for a truck to deliver a large group. Keep the creatures close together instead of letting them spread across the factory, fire into the group, and aim to trigger an explosion that kills at least 10 at once. A successful attempt can happen soon after unlocking the effect; you do not need every late-game weapon.
If the achievement remains locked, check these common failure points:
- Ten kills across several explosions do not count as one event.
- A large explosion with survivors may still leave you below 10 kills.
- Creatures killed by ordinary shots before the blast do not add to the explosive-bullet total.
- Other explosive weapons or effects should not be assumed to satisfy a requirement that names an explosive bullet.
Factory Sale, Permanent Upgrades, and Ending
These three achievements are tied to major progression decisions rather than isolated factory interactions. They are easy to confuse because the regular upgrade tree, the Permanent Upgrade Tree, and the final ending are separate objectives.
| Achievement | What Counts | What Does Not Count |
|---|---|---|
| A Fresh Start | Confirming your first Sell Your Factory transaction. | Receiving the purchase offer alone. |
| The Perfect Employee | Purchasing every node in the Permanent Upgrade Tree. | Completing regular factory upgrades or holding unused permanent points. |
| Freedom at Last | Reaching the ending by leaving through the upstairs exit after paying off the debt. | Buying the final upgrade named Freedom and stopping there. |
Selling restarts your ordinary factory progress, so review what resets before confirming. For The Perfect Employee, check that every permanent node has actually been purchased. If the upstairs exit is still locked after paying off the debt, check the Freedom purchase and the exit conditions before trying again.
A Practical Order for Can 'Em All 100 Percent Completion
The best order is not simply the order on the achievement list. Some unlocks are easiest before automation, while others end the workday or require a specific upgrade. The table below is a recommendation, not a mandatory sequence. Use it to avoid leaving awkward actions until after you have stopped paying attention to early factory tasks.
| Phase | Recommended Focus | Why It Fits |
|---|---|---|
| Early factory | First Blood, Feeding the Future, Not a Can | Your first kill is natural, body handling is easier before automation takes over, and feeding 100 starts production. |
| Bullet upgrade window | Collateral Damage | Attempt it once the regular tree unlocks explosive bullets; a grouped delivery is the key setup. |
| Production push | Ending World Hunger, World's Greatest Humanitarian | These are long-term totals, so keep cans flowing while you work on other unlocks. |
| End-of-day cleanup | Special Delivery, Fresh Meat, Human Meat | The tube jump ends the workday, and the machine interactions need deliberate setup. |
| Progression finish | A Fresh Start, The Perfect Employee, Freedom at Last | The sale, permanent tree, and ending are separate goals; Freedom requires reaching the ending. |
Two practical cautions matter here. Do the workday-ending Special Delivery attempt after urgent cans are delivered. Before selling your first factory, review what the reset affects. For The Perfect Employee, verify every permanent node is purchased, not just every regular upgrade. These steps complete Can 'Em All 100 percent completion without leaving hidden actions stranded after the ending.
FAQ: Can 'Em All 100 Percent Completion
How many achievements do I need for Can 'Em All 100 percent completion?
You need all 12 Steam achievements, including the four hidden unlocks. The hidden actions with the transport tube and Grinder are part of the same completion checklist, not optional extras.
Why isn't Collateral Damage unlocking even though explosions are killing creatures?
The requirement is 10 kills from one explosive bullet. Kills spread across several explosions, survivors inside a large blast, and creatures killed by ordinary shots before the explosion do not satisfy it. Keep a fresh delivery grouped and try again.
Does Special Delivery also unlock Human Meat?
No. Special Delivery requires entering the canned-food transport tube, while Human Meat requires entering the meat processor. They are separate hidden achievements, so you must do both interactions.
Do regular factory upgrades count toward The Perfect Employee?
No. The Perfect Employee requires every upgrade in the Permanent Upgrade Tree. Finishing regular factory upgrades or holding unused permanent points is not enough. Check every permanent node before assuming Can 'Em All 100 percent completion is finished.
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