Full Walkthrough & Achievement Guide

A complete Can 'Em All walkthrough covering the factory loop, all 12 achievements, hidden unlocks, feeding milestones, and the ending.

Can 'Em All looks simple until the factory starts moving faster than you can aim. A good Can 'Em All walkthrough should do more than list achievements: it should tell you what to do first, which upgrades matter, and when a deliberate stunt is worth ending your workday. This guide follows the full loop—kill creatures, process bodies, sell cans, reinvest, and repeat—while covering every achievement and the ending. Whether you want a clean Can 'Em All walkthrough for your first factory or a checklist for the last hidden unlocks, start with the order below.

The Core Loop: Kill, Process, Sell, Reinvest

Every factory run follows the same chain. Clear the delivery with your weapons, vacuum up the bodies, send them into the crusher/Grinder, move finished cans into the transport tube, and reinvest the money. The full factory loop adds better weapons, vacuum upgrades, machines, conveyors, and automation, but it does not change the order. If income stalls, find the step where items are waiting instead of buying another weapon.

StepActionWhat to check
1. Clear the deliveryKill the creatures that arrive by truck.Keep groups manageable and leave one alive if you still need Fresh Meat.
2. Collect bodiesUse the vacuum to move dead creatures.A body left on the floor delays processing.
3. ProcessSend bodies into the crusher/Grinder.For Fresh Meat, a living creature must enter; normal production uses dead bodies.
4. Move cansPut finished cans into the transport tube.Cans that never enter the tube do not feed anyone.
5. SellDelivered cans generate income and raise the CHILDREN FED counter.Watch the factory display, not just the SLAUGHTERED counter.
6. ReinvestBuy weapons, vacuum upgrades, machines, conveyors, and automation.Fix the current bottleneck before adding capacity.

This Can 'Em All walkthrough treats upgrades as tools for the bottleneck, not a shopping list. If bodies are piling up, improve processing or vacuum speed. If cans are piling up, improve the tube path. If creatures overwhelm you, improve weapons. That simple diagnosis prevents most wasted workdays.

Achievement Roadmap: All 12 Unlocks

There are 12 Steam achievements, including four hidden achievements. Most unlock through normal factory progression. The hidden group requires you to misuse the transport tube or Grinder on purpose. Use this Can 'Em All walkthrough checklist to plan around production instead of chasing unlocks at random.

AchievementTypeUnlock requirementWhen to attempt
First BloodCoreKill your first creature.First delivery
Feeding the FutureMilestoneFeed 100 children.Early production
Not a CanHiddenSend a dead creature's body into the transport tube.Before heavy automation
Collateral DamageCombatKill 10 creatures with one explosive bullet.After unlocking explosive bullets
Ending World HungerMilestoneFeed 10,000 children.Mid-game
Special DeliveryHiddenEnter the transport tube yourself.End of a workday
Fresh MeatHiddenGrind a living creature.When a Grinder is accessible
A Fresh StartProgressionSell your factory for the first time.When ready to restart
Human MeatHiddenEnter the Grinder yourself.End of a workday
World's Greatest HumanitarianMilestoneFeed 100,000 children.Long-term production
The Perfect EmployeeProgressionBuy every permanent upgrade.After repeated factory sales
Freedom at LastEndingDiscover the game's ending.Final progression

First Blood is not tied to the permanent upgrade of the same name. The kill itself unlocks it. For feeding achievements, only delivered cans count toward CHILDREN FED; a creature killed on the floor is not a child fed. That distinction matters for all three milestones.

Hidden Achievements: Tube, Grinder, and Explosion

The four hidden achievements are the easiest part of a Can 'Em All walkthrough to overcomplicate. Each one asks for a specific object in a specific machine. Match the object to the machine, and the unlock follows.

AchievementObjectDestinationKey detail
Not a CanDead creature's bodyTransport tubeThe body must enter the tube; holding it nearby is not enough. The tube may reject it.
Special DeliveryYour characterTransport tubeJump in; the workday ends and the company sends an unauthorized-use warning.
Fresh MeatLiving creatureGrinderThe creature must be alive when it enters; a corpse will not count.
Human MeatYour characterGrinderThis is separate from the tube achievement; expect a warning message afterward.

Transport Tube: Not a Can and Special Delivery

For Not a Can, kill a creature and collect the body before it reaches a Grinder. Aim the vacuum at the transport tube and launch the body into the opening. A rejected body is normal because the tube is built for cans. Try this early, while you still handle bodies manually. For Special Delivery, finish urgent deliveries, then jump into the tube yourself. The interaction ends the workday, so do not start it with cans waiting.

Grinder: Fresh Meat and Human Meat

Fresh Meat requires a living creature in the Grinder. Leave one target alive near an accessible machine, avoid shooting it, and get it into the intake. Check for the unlock after processing. Human Meat requires your own character to enter the processor. This is a separate action from the tube jump, and the company acknowledges it with a message explaining that employees are not approved for processing. Clear your deliveries first.

Collateral Damage: One Explosive Bullet, Ten Kills

Collateral Damage is not ten kills in a workday. It is ten deaths from a single explosive bullet. Unlock the regular upgrade that gives bullets a chance to explode, wait for a large truck delivery, and keep the creatures grouped. Fire into the cluster and aim for one blast that kills at least ten. This can happen soon after the effect is available; you do not need a fully upgraded late-game arsenal.

ProblemWhy it does not countFix
Ten kills across several explosionsThe achievement requires one explosion.Group a fresh delivery and trigger a single blast.
The blast has survivorsOnly creatures killed by that explosion count.Wait for a larger or tighter group.
Ordinary shots killed some creatures firstThose deaths are not explosive-bullet kills.Start with a clean group.
Another explosive weapon caused the deathsThe requirement names an explosive bullet.Use the bullet explosion effect.

Feeding Milestones and Production Discipline

Three achievements share one job: deliver cans. Feeding the Future needs 100 children fed, Ending World Hunger needs 10,000, and World's Greatest Humanitarian needs 100,000. The CHILDREN FED counter on the factory display is the only number that matters. There is no separate feeding location or NPC to visit.

AchievementChildren fedBest approach
Feeding the Future100Keep the first factory running until deliveries register.
Ending World Hunger10,000Improve can throughput and clear bottlenecks.
World's Greatest Humanitarian100,000Automate production and keep the tube supplied.

If the counter barely moves, inspect the delivery path. Finished cans may be piling up before the tube, bodies may be waiting at the processor, or conveyors may not be feeding the next machine. A Can 'Em All walkthrough should make this clear: kills are not deliveries. Spend money on the step that is starving the next one, whether that is weapons, vacuum capacity, processing, or transport.

Use the factory sale when ordinary upgrades feel too slow. Selling restarts your ordinary factory progress, but it feeds the permanent-upgrade layer that makes later runs stronger. Do not sell in the middle of a feeding milestone unless you are prepared to rebuild the production line.

Endgame: Factory Sales, Permanent Upgrades, and the Ending

The final phase of a Can 'Em All walkthrough is about three different goals that are easy to mix up: selling a factory, completing the permanent tree, and reaching the ending. None of them is the same as maxing ordinary weapons.

ObjectiveRequirementCommon mistake
A Fresh StartConfirm your first Sell Your Factory transaction.Assuming the purchase offer alone unlocks it.
The Perfect EmployeeBuy every permanent upgrade node.Completing only regular factory upgrades.
Freedom at LastReach the game's ending.Buying the final upgrade and stopping there.

A Fresh Start unlocks only after you confirm the sale. Selling restarts the ordinary factory, so check what you are giving up before you accept. The Perfect Employee needs every node in the Permanent Upgrade Tree purchased; holding unused points is not enough. If nodes remain, keep selling factories and earning points through the permanent-upgrade route.

Freedom at Last is the ending, not a purchase. After paying off your debt, return to the upstairs exit and leave the factory. If the door is locked, verify the Freedom purchase and the exit conditions before trying again. That is the final major checkpoint in this Can 'Em All walkthrough.

FAQ

What should I do first in a Can 'Em All walkthrough? Clear the first delivery, unlock First Blood, and start feeding children. Attempt Not a Can before automation handles every body, and leave one creature alive if you want Fresh Meat. Then reinvest in the bottleneck rather than spreading upgrades everywhere.

Do hidden achievements require a new save? Treat them as normal factory actions. Special Delivery ends the workday, and Human Meat is best treated the same way, so finish deliveries before attempting either.

Why isn't Collateral Damage unlocking? Check the exact condition: one explosive bullet must cause all ten deaths. Kills spread across several explosions, ordinary shots, or other explosive weapons do not satisfy it. Wait for a tight group and try a single blast.

How do I unlock Freedom at Last? Pay off your debt, return to the upstairs exit, and leave the factory. Buying the final upgrade is not enough. If the exit is locked, check the Freedom purchase and exit conditions.