Can 'Em All Industrial Vacuum Guide
Learn when to unlock the Can 'Em All industrial vacuum, which upgrades to buy first, and how to pair it with Grinders, conveyors, and Corpse Roombas.
Why the Industrial Vacuum Changes Your Factory
Carrying every corpse by hand is the fastest way to waste a shift in Can 'Em All. The Can 'Em All industrial vacuum solves that specific bottleneck, but only if you buy and upgrade it at the right moment. This guide breaks down when the Can 'Em All industrial vacuum pays for itself, which upgrades matter, and how to fit it into a factory that already has Grinders, conveyors, and a Corpse Roomba.
The Vacuum is a transport tool. It does not create more cans, raise can value, or make a Grinder process faster. It sucks up bodies, cans, and other objects, then launches them toward the next part of the production line. That makes it valuable when your problem is distance and manual handling, not when your problem is production capacity.
Use this quick decision table before spending:
| What is slowing you down? | Best first move | What the Vacuum can do |
|---|---|---|
| Bodies are spread across the floor | Unlock the Industrial Vacuum for $40 | Collect and launch bodies toward a Grinder |
| You make several trips carrying finished cans | Use the Basket in the corner first | Move cans faster, but do not expect more output |
| Your Grinder is always full | Improve processing speed or add a machine | Feed the backlog faster, which does not help |
| Creatures survive until the shift ends | Improve weapons, ammunition, or turrets | No direct combat benefit |
| Cans sit waiting before the seller | Connect conveyor sections | Move cans, but not complete a broken belt route |
The Can 'Em All industrial vacuum collects creatures and cans for transport around the factory using suction and launch controls. Treat it as a bridge between the places where work happens. If the machines cannot keep up, a faster bridge only moves the traffic jam.
When Should You Unlock the Industrial Vacuum?
The Industrial Vacuum costs $40 to unlock. That is not a huge sum, but it still competes with upgrades that increase income earlier. Premium Cans starts at $12, and raising production from two cans to three through Triple Trouble costs $100. Before you spend $40 on transport, check whether the next can is blocked by movement or by value.
Use the free Basket before the Vacuum. A Basket in the corner of the factory can carry multiple cans at once, which reduces trips without changing production numbers. The Basket does not move bodies, and it does not increase can count or can value. It simply helps while most deliveries are still manual.
| Tool | Cost | Best use | Important limitation |
|---|---|---|---|
| Basket | Found in the factory | Carrying several finished cans | No body transport or production boost |
| Industrial Vacuum | $40 | Bodies, cans, and other objects | Requires unloading and upgrade support |
| Conveyor sections | Purchased in sections | Finished cans moving toward the seller | Must form a connected route |
| Corpse Roomba | Automated helper | Moving bodies around the factory | Not a replacement for processing capacity |
Unlock the Can 'Em All industrial vacuum when carrying and throwing bodies is taking too much time away from processing and sales. The clearest sign is a pile of bodies far from the Grinder while you spend the shift walking back and forth. If bodies are already waiting beside a busy Grinder, the Vacuum will not fix that bottleneck.
Basket First, Vacuum Second
The Basket is easy to overlook because it is not an upgrade purchase. It also does not solve the body problem. Still, it can clear finished cans from the floor and reduce trips before you have the Vacuum. Use it when cans are piling up near a machine that has already processed them.
The Vacuum becomes more attractive once you are comfortable with the early can-value upgrades. If every creature is being processed and every can is being sold, movement may not be your limiting factor yet. If the shift ends with bodies stranded across the factory, movement is the problem to solve.
Which Vacuum Upgrades Are Worth Buying First?
Vacuum upgrades improve different parts of the same job. Do not buy them all automatically. Watch what wastes time during a shift: collecting objects, moving into range, or unloading a full Vacuum. Then improve that specific weakness.
| Upgrade | What it improves | Known cost or example | Buy it when |
|---|---|---|---|
| Long Shot | Suction range from 3 m to 4 m | $50 | Objects are just outside your current reach |
| Where Does It All Fit | Storage capacity from 150 to 250 | $20,000 | You collect several bodies before unloading |
| Firing speed | How quickly collected objects launch | Cost not specified | A full Vacuum takes too long to empty |
| Firing range | How far objects travel toward a target | Cost not specified | You need to aim at machines from farther away |
Long Shot is the cheapest known Vacuum upgrade and the easiest early test. If a single extra meter of suction lets you collect bodies without walking into a pile, it can improve the flow of a shift for $50. It does not increase what the Vacuum holds, so it will not replace capacity later.
Where Does It All Fit is powerful but expensive at $20,000. It raises capacity from 150 to 250, which helps when you gather multiple bodies before unloading. Buying it too early can trap money in a transport upgrade while your Grinders or can value remain weak. Capacity matters most when the Vacuum fills before you finish collecting a batch.
Firing speed and firing range are situational. Firing speed helps when the Vacuum is full and unloading eats into processing time. Firing range helps when you can aim at a Grinder from a useful distance. Upgrading the Can 'Em All industrial vacuum without checking the actual slowdown can leave you with better stats and the same old bottleneck.
A Practical Upgrade Order
- Buy Long Shot for $50 if reach is the obvious problem.
- Improve Grinder speed or can value before spending $20,000 on capacity.
- Add firing speed when a full Vacuum takes too long to unload.
- Add firing range when factory layout forces you to walk closer to machines.
- Recheck the production line after every purchase.
The Vacuum should shorten trips, not become the center of your spending plan. If the Grinder finishes early with time left, your money may be better spent on more creatures or higher-value creature types.
How Does the Vacuum Fit With Grinders, Conveyors, and Roombas?
A Grinder processes creatures one at a time. As your kill rate improves, bodies can pile up faster than the machine can handle. The Vacuum can bring those bodies into processing range, but it cannot make the Grinder process them faster. That distinction determines whether your next purchase should be transport, processing, or income.
| Factory stage | Vacuum's main job | Better companion purchase |
|---|---|---|
| Opening shifts | Move the occasional distant body | Basket, Premium Cans, or more cans per creature |
| Bodies pile beside a busy Grinder | Launch bodies toward processing | Reduced processing time or another Grinder |
| Conveyors are partially connected | Move cans or bodies across gaps | Missing conveyor sections |
| Multiple machines and scattered creatures | Support automated body handling | Corpse Roomba or turret support |
| Late-game production | Handle strays and fill routes | Conveyor speed, processing capacity, or higher-value output |
The Can 'Em All industrial vacuum works best when machines are positioned away from where most kills happen. You can collect bodies and launch them toward a Grinder instead of walking each one into position. That is especially useful when creatures are spread across the factory floor.
Conveyor belts solve a different problem. They move finished cans from processing machines along a route toward the selling area. A partial belt can still leave a manual pickup or delivery step. Check whether each production line connects all the way to the seller before assuming automation is complete.
The Corpse Roomba is an automated helper that moves bodies around the factory. It becomes useful when creature arrivals and weapon damage scatter bodies faster than you can collect them. It is not an immediate substitute for your entire handling setup, and it cannot fix an overloaded Grinder. Moving more corpses into a full machine does not increase throughput.
A Can 'Em All industrial vacuum also does not replace the broader factory automation upgrade path. Use the Vacuum to cover movement gaps, then spend on conveyors, Grinder speed, or additional machines where the actual backlog forms.
What Are the Most Common Vacuum Mistakes?
The biggest mistake is buying the Vacuum before improving can value. A $40 transport tool can speed up a low-value production line without making each delivery much more profitable. Premium Cans and additional cans per creature often deserve attention first because they improve every completed sale.
| Mistake | Why it hurts | Better move |
|---|---|---|
| Unlocking the Vacuum before can value | Faster movement of low-value output | Start with Premium Cans or more cans per creature |
| Buying $20,000 capacity too early | Large cost for a transport-only benefit | Fix Grinder speed or conveyor gaps first |
| Vacuuming bodies into an already busy Grinder | Creates a larger backlog | Add processing capacity before more input |
| Ignoring the Basket | Misses a free way to carry multiple cans | Use it while most deliveries remain manual |
| Chasing direct-shot bonuses with every can | Hole in One starts at a 10% bonus chance for $20,000 | Use connected conveyors when volume rises |
| Buying every Vacuum upgrade at once | Stats improve without solving the slow step | Identify whether collection, range, or unloading is slow |
Hole in One is a useful example of a tempting alternative. The first upgrade costs $20,000 and raises the chance of bonus money from shooting cans directly into the seller from 0% to 10%. Direct shots can pay off, but each attempt takes time away from collecting bodies and feeding Grinders. The bonus is not guaranteed on every can.
Workday extensions can also tempt you when the shift ends too soon. One early progression increased the workday from 60 seconds to 1 minute 45 seconds. Extra time helps only when there is productive work left to do. If bodies are waiting and machines are still running, more time may help. If everything is processed and you are waiting for the next batch, the timer is not the real problem.
The Can 'Em All industrial vacuum is support equipment. It buys time, and time becomes money only when Grinders, conveyors, and can value can use that time well.
FAQ
Is the Can 'Em All industrial vacuum worth buying first?
Usually no. Buy early can value and can output first, then unlock the Vacuum when carrying bodies or cans consumes too much of the shift. At $40, it is affordable, but it is not a substitute for production or processing upgrades.
Which Vacuum upgrade should I buy first?
Long Shot is the safest early test at $50 because it extends suction range from 3 m to 4 m. Where Does It All Fit raises capacity from 150 to 250 for $20,000, so save it for a factory that regularly collects several bodies per trip.
Can the Vacuum replace conveyor belts or a Corpse Roomba?
No. The Vacuum moves bodies, cans, and other objects, but conveyors handle finished cans along connected routes and the Corpse Roomba automates body movement. Use them together rather than expecting one tool to cover every transport job.
Does the Can 'Em All industrial vacuum increase can value?
No. It changes how quickly you move objects, not what a can sells for. Premium Cans, more cans per creature, Shiny bonuses, and duplication are the upgrades that improve the money side of production.
Related Guides
Conveyor Belts: Factory Setup Guide
Plan Can 'Em All conveyor belts, connect every section, and fix bottlenecks before buying speed upgrades.
Crusher Guide: Turn Bodies Into Cans
Master the Can 'Em All crusher with a practical workflow, upgrade priorities, bottleneck fixes, and automation tips for a cleaner factory.
Factory Automation Guide & Upgrade Order
Plan Can 'Em All factory automation with a practical upgrade order, vacuum tips, conveyor fixes, Grinder checks, and late-game value scaling.
Factory Layout & Automation Guide
Plan a profitable Can 'Em All factory layout with upgrade order, conveyor tips, Grinder checks, Vacuum priorities, and late-game automation advice.